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The Division Update 1.2 - Everything About the New Incursion & Loot Revamp

Ubisoft Massive has a lot riding on the upcoming Update 1.2 for The Division, as they openly admitted near three weeks ago.

Yesterday, the studio hosted a special live stream to talk virtually the upcoming patch in detail and it seems like large changes are indeed inbound, so take a seat - information technology's going to be a long read. The big content addition is evidently the new Incursion, called Articulate Sky and set in the Columbus Circle. These are the highlights of what Lead Level Designer Magnus Jonsson said about it, as reported on Reddit:

What is Clear Heaven all near:

In Columbus Circumvolve, Rikers have seized one of the anti-aircraft sites abandoned past the Last Man Battalion. Now, they control the entire Manhattan airspace, and are taking possession of the supply drops. It is at present your job, to neutralize this new threat and get these weapons back under the command of The Segmentation.

Features and facts from Clear Sky:

  • It is outside and tin can take different weather (big difference from Falcon Lost)
  • It appears to exist a more than a classic mission
  • The atmospheric condition is toned down, and so yous won´t get the worst weather similar blizzard, where you can only see a few meters.
  • The weather is random, so yous tin can´t choose that.
  • The main enemy is the Rikers, so it is a more nightmarish come across than with the LMBs
  • Gear Score recommendation for hard is 160
  • There is an open up street at the offset, you need to recover explosives from mobs and nail your way into Columbus Circle
  • Yous demand to exist more mobile than Falcon Lost, you can´t military camp out in a pit
  • The way to Columbus Circle is a DPS bank check, that gives you an impression, if you lot can handle the rest
  • In that location is a checkpoint in one case you have reached Columbus Circle.
  • Articulate Heaven supports the unlike roles – more tank, distance DPS and healers.
  • The map is almost a replica of the existent thing
  • You tin pickup Med-Packs from the Restock Crate at the checkpoint, and then you don´t accept to effort the second part of the mission with only 2 Med-Packs after you died.
  • Claiming mode volition come out one week afterward 1.2 is deployed (exact dates will be revealed)

Jonsson also talked about the new "hijack rope" characteristic in the Dark Zone and said that it made no sense how players could just adhere their loot to the rope and and then run away without a care in the world.

He then said that the thespian cutting the rope volition exist slowed downwards and somewhen stopped if hit by a constant stream of bullets. Once the rope has been cut, the loot will besprinkle all over the identify so that it will take a while for the rogue thespian to get it all. Finally, the team will exist looking at player feedback on this feature as they are enlightened of its divisiveness.

At that place are big changes coming to The Division'southward loot organization and open world activity in Update 1.ii, also. Those were detailed in ii different blog posts on the official website.

In regards to the open world, two new mission types are beingness introduced: Loftier Value Targets and Search & Destroy.

The Search and Destroy missions can be institute in the safety houses throughout Manhattan and are retrieved from the mission board once you take cleared all the content in that named zone. This mission type is catered for new level 30 agents and involves taking out various groups of level 30 enemies. One time this is consummate you lot return to the rubber house to receive Target Intel, a new currency that can be spent in order to proceeds access to High Value Target missions. Additionally, you lot can collaborate with the safe house mission boards as many times every bit you would like, however there is an incentive to go to different named zones through the Disquisitional Search and Destroy system. One named zone at a time volition be marked as critical and should you complete the Search and Destroy missions in that zone you lot volition receive additional Target Intel. Once it has been dealt with a new zone will be marked as critical and you lot tin can either eliminate the threats at that place or see what High Value Targets look y'all.

High Value Targets open the doors to some more difficult 30+ elite enemies but likewise some sweet rewards. You will find two new NPCs located in the Base of Operations that volition provide 6 daily and iv weekly missions that you can proceeds access to by spending Target Intel. The weekly missions will exist more than difficult and you may need to call upon the help of other agents to complete them. In add-on some will be labeled as High Chance Targets. These missions are similar to regular Loftier Value Target ones, only more than difficult and if yous neglect them you will have to rebuy it. The higher the danger and risk, the ameliorate the potential High Stop and Gear Set rewards. Exist set for a challenge, they volition put upwards a fight.

Sealed Caches are also being added to the game'due south Nighttime Zone area.

The feature is simple but potent. NPC'due south volition drop Sealed Caches that you will have to extract in order to open information technology upwards, making them a scrap of a mystery!" explains Terry. One time the Sealed Cache is safely in your stash you can interact with information technology which will reveal a list of items that will be distributed into the correct inventory slots. These items can as well be traded under the normal trading rules.

Like the rest of the loot in the game they will likewise be found in a variety of quality, Specialized, Superior, Loftier-End, and Gear Fix, which will of course affect the items found inside. The quality of the loot inside reflects the difficulty of the NPC'southward it dropped from and is also indicated on the range of crafting materials and Dark Zone credits displayed in the UI.

Final just not to the lowest degree, the new loot system in Update 1.ii volition make players happier with most generous rewards across the board.

Open WORLD

• High Value Target (Daily)

     • 1x 182 High End or 214 Gear Set up

     • chance for 1x 191 Gear Set

• Loftier Value Target (Weekly)

     • 1x 182 High Stop or 214 Gear Set

     • chance for 1x 214 Gear Gear up

• High Take a chance Target (Weekly)

     • 1x 204 Loftier End or 1x 214 Gear Set

     • chance for 1x 240 Gear Set

These missions volition follow a similar line of progression and their reward will coincide directly with the rank of the mission. They will not only provide an additional stepping stone for gearing upwards that will allow you to take on tougher challenges, only the nigh difficult ones will reward you with the best quality gear in the game.

MAIN MISSIONS

The loot that drops from Hard Manner and Challenge Mode main missions will be improved. Every fourth dimension you complete them you will receive:

• Difficult Manner (Boss Drop)

      • 1x 163 Loftier Cease

• Hard Style (Mission Reward)

      •  1x 163 High End

• Claiming Manner (Boss Driblet)

      •  2x 182 High Terminate

      •  1x 182 Loftier End or 214 Gear Ready

      •  adventure for 1x 191 Gear Fix

• Challenge Fashion (Mission Reward)

      •  1x 182 High End

This change allows for players to take a more concrete source of gear to ready for the higher brackets in the Nighttime Zone and Hard Mode Incursions.

INCURSIONS

There are too some pregnant changes to the fashion you receive loot from Incursions. Every fourth dimension you clear it, you volition now receive an item relevant to the difficultly yous complete information technology on. In update 1.two you will receive:

• Hard Style (Boss Drop)

      •  1x 204 High End Weapon

      •  1x 214 Gear Set up

      •  182/204 High End or 214/240 Gear Set

• Difficult Manner (Weekly Reward)

      •  1x 204 High Terminate Weapon

      •  1x 214 Gear Set

• Challenge Mode (Boss Driblet)

      •  1x 204 High Cease Weapon

      •  1x 240 Gear Set

      •  1x 204 High End or 240 Gear Ready

• Claiming Mode (Weekly Reward)

      •  1x 204 High End Weapon

      •  1x 240 Gear Set

The weekly reward allows you to obtain a guaranteed weapon one time a calendar week per graphic symbol also as additional loot drops. These changes allow players to more effectively farm the Incursion to either obtain more than gear to beat out it on Challenge mode, or hunt for those really min-maxed Gear Sets with the perfect aspect combination.

DARK ZONE

The loot you pick up should feel more rewarding and assist your progression through the Dark Zone. As you collect better loot yous will motion to higher named zones in the Dark Zone too every bit eventually progressing into a new Gear Score subclass. To help this, accept a look at the following changes to boodle drops in both the 0-161 Gear Score and 162-200 Gear score brackets:

• Named NPC Level 30 (DZ01 and DZ02)

      •  1x 163 High Terminate or 191 Gear Set

• Named NPC Level 31 (DZ03 and DZ04)

      •  1x 163/182 High End or 191/214 Gear Set

• Named NPC Level 32 (DZ05 and DZ06

      •  1x 163/182/204 High Terminate or 191/214/240 Gear Set

Additionally, with the introduction of a 201+ Gear Score Dark Zone subclass comes better loot opportunities. Encounters will be extremely difficult so it's very important that the rewards reflect this. The loot drops in 1.two for the 201+ Gear Score subclass are every bit follows:

• Named NPC Level 32 (DZ01 and DZ02)

      •  1x 182/204 High End or 214/240 Gear Set

• Named NPC Level 33 (DZ03 and DZ04)

      •  1x 182/204 High Cease or 214/240 Gear Gear up

• Named NPC Level 34 (DZ05 and DZ06)

      •  1x 204 High Finish or 240 Gear Set

Supply drops are getting a similar treatment in terms of rewards. They should provide rewards that scale with the difficulty of the NPC'due south guarding them and the limited number of them that drop down. The Supply Drops will scale with Dark Zone Gear Score bracket and named zone. The Supply Driblet rewards are as follows for the Gear Score 0-161 and 162-200 subclass:

• DZ01 and DZ02

      •  1x 163/182 High Terminate

      •  run a risk for 191 Gear Set

• DZ03 and DZ04

      •  1x 163/182 High Terminate

      •  adventure for 191/214 Gear Ready

• DZ05 and DZ06

      •  1x 182/204 Loftier End

      •  take a chance for 214 Gear Set

Similarly, the Supply drops in the Gear Score 201+ bracket are:

• DZ01 and DZ02

      •  1x 182/204 Loftier End

      •  take a chance for 214/240 Gear Set

• DZ03 and DZ04

      •  1x 182/204 Loftier End

      •  chance for 214/240 Gear Set

• DZ05 and DZ06

      •  1x 204 Loftier End

      •  chance for 240 Gear Prepare

We'll take a detailed look at The Sectionalization once Update 1.two is live to cheque if it truly managed to prepare most of the issues with the game, so stay tuned.

Source: https://wccftech.com/division-update-12-incursion-loot-revamp/

Posted by: thompsonhersentooped45.blogspot.com

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